Every Overpass Callout in CS2 and How to Use Them Well
Overpass is a unique Counter-Strike 2 map built around a park, a canal, and a network of tunnels beneath the streets. Its vertical layout and multiple connectors make it exciting to play but tricky to communicate on, since enemies can appear from above, below, or around a corner. That is exactly why knowing your callouts here is so valuable.
Callouts are the shared names players use for locations, and they let you pass information to teammates in a single word. If you want to view a detailed list of callouts with a full map image, that reference pairs perfectly with the lists below, which break Overpass into simple zones so you can call out positions clearly.
Why Callouts Matter on Overpass
Overpass has more layers than most maps, which makes precise communication essential. A teammate needs to know not just which site but which level an enemy is on. Good callouts turn a confusing three-dimensional map into information your whole team can act on instantly. On a map this layered, a single precise call can keep an entire team from being caught off guard.
Key Overpass Callouts
Overpass divides into the A site around the pool, the B site in the tunnels, and the middle that connects them. The table below gives a quick overview, then each list breaks an area down name by name.
A Site Callouts
The A site centers on the open pool area and the two paths that lead into it. These are the names you will use most on A.
- Bathrooms - the tiled room attackers often enter from
- Pool - the open water feature on the site
- Party - the raised platform overlooking the pool
- Long A - the extended outside route into A
- Short A - the quicker inside path onto A
- Sniper - the window angle watching Long A
- Barrels - the boost spot just off Long A
Middle and Connector Callouts
The middle ties Overpass together and feeds both sites. Controlling these spots often decides the round before a site is even hit.
- Bank - the central building linking the map
- Fountain - the water feature in the middle
- Playground - the park area on the attacker side
- Connector - the link joining mid control to A
- Dumpster - the cover spot along the mid route
- Sewers - the lower path running under the middle
B Site and Tunnel Callouts
The B site sits inside a network of tunnels where sightlines are short and fights are sudden. These calls keep your team ready for close duels.
- Monster - the large open room anchoring B control
- Heaven - the raised balcony above the site
- Water - the flooded channel running through B
- Pipe - the tunnel section leading toward the site
- Short - the quick tunnel path onto B
- Bombsite B - the plant spot deep in the tunnels
Using Callouts Effectively
Knowing the names is a start, but using them well under pressure is what wins rounds. These simple habits will make your callouts genuinely useful to your team.
- Include the location, enemy count, and their level (up or down)
- Keep each call short and calm, even in a firefight
- Report enemy positions even after you die
- Update the team when enemies rotate to a new area
- Combine callouts with requests for smokes or flashes
Note the Height
On Overpass, always mention whether an enemy is above or below you. Saying a location plus up or down instantly tells teammates where to point their crosshair, which is what separates helpful calls from confusing ones.
Drill Them in Casual
The best way to lock in these names is to practice them in low-pressure casual games. Force yourself to call every enemy you see using the proper location until it becomes automatic.




